However, he is a negative Elixir trade, and thus should be used whenever the player lacks cheaper counters or if the Minions are used with another card. The Wizard will take out Minions with a single attack, which can come in handy when Minions are behind a tank. Place them at a distance to conserve their health. Multi-troops ranged units like Archers and Spear Goblins are effective in countering lone Minions.While Minions can be defeated with Arrows for a neutral Elixir trade, the opponent can take advantage of this and bait out the Arrows and then drop swarms that would be more valuable to be defeated with Arrows, such as the Minion Horde.Minions can negate a great portion of damage from Graveyard due to their quick attack speed and not being hindered by the Crown Tower, but they are vulnerable to certain spells such as Arrows so one should not be overly reliant on them.Against air-splash troops such as the Baby Dragon, the player should attempt to surround the splasher with Minions or wait until it locks onto another unit first. Against ranged troops, they should be deployed on top of them to negate the range advantage. Against melee troops, they should be played at a short distance to allow their deploy timer to finish. Minions are usually able to neutralize non-building targeting air troops with the help of Crown Tower. Not only do they deny specific defensive approaches like Bats and Mega Minion, but also their fast movement speed can push the Balloon towards the Princess Tower significantly faster. On the contrary, they synergize well with the Balloon.
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